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Entaglement
2 Bellsprout
2 Weepenbell
2 Victreebeel
2 Oddish
2 Gloom
1 Vileplume
2 Cubone
2 Marawak
2 Caterpie
2 Metapod
2 Butterfree
2 Rhyhorn
2 Rhydon
2 Spearow
2 Fearow
2 Pokemon Breeder
1 Pokeball
2 Hi-Potion
4 Double Colorless
12 Grass Energy
10 Fighting Energy
The goal of entanglment is basically use one type of pokemon(Fighting or Grass) and use the other as a backup if
your opponent uses cards that are strong against the type that
you chose with cards that you probably overlook and throw into that big shoe box full of cards in the corner.Personally, I prefer Grass because of status effects and be a decent fighter with Victreebeel, and Vileplume at the lead.Also, use Oddish's and Marawak's ability to bring other pokemon into play and
overwhelm your opponent.The trainer cards are only used to
help you until the Pokemon can be self sufficient.But you can't
forget the crowned jewel of my deck:Rhydon, a stage one,
100hp, 50 point attack that also does damage to benched Pokemon. And finally, a rare resistance to Electricity.
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The concept of the Pokemon universe, in both the video games and the general fictional world of Pokemon, stems from the hobby of insect collecting, a popular pastime which Pokemon executive director Satoshi Tajiri-Oniwa had enjoyed as a child. Players of the games are designated as Pokemon Trainers, and the two general goals (in most Pokemon games) for such Trainers are: to complete the Pokedex by collecting all of the available Pokemon species found in the fictional region where that game takes place; and to train a team of powerful Pokemon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokemon Master. These themes of collecting, training, and battling are present in almost every version of the Pokemon franchise, including the video games, the anime and manga series, and the Pokemon Trading Card Game.
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