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Chronicles of the Sword
"Chronicles Of The
Sword"
walkthrough by Darksheer
-------------------------------
Notes: this game is one of the worst adventures I have
played in my life (sorry Psygnosis but its true). Keep
difficulty on easy setting or you may dislike this game
even more than me. Take a note that some of hotspots are
so easily missed on the screen so please if you cant find
a spot I have described dont give up.
Talk to Lancelot. Wander through all rooms in castle to
get acquainted with surroundingsand locations. Sometimes
an item can be seen from more than one location - if you
cant interact with it from one - you may be able from
another (for instance a well in Tintagel). While you do
you must find a candle from candlestick in the dining
room with fireplace. Light the candle using it on fire in
fireplace. Also pick up a lantern from throne room and
use it on your candle to make up a lit lantern. At Wilf's
stables (Wilf is a man who sits on the barrel) take a
scoop and a bucket. At smith's pick up a horseshoe. Go
into tower's door (the one with ivy growing to the right
of it). There click on the torch - this opens grate. Use
lantern on darkness and then enter cave. Pick up
mushroom. There is a hotspot in the water (to the left of
the board above water) - click on it to get a skull. Use
scoop on skull to get rubies from it. Go further into
cave. Get a dagger and a cup from altar and then return
to the place where you pulled torch. Ascend stairs and
use sword on seahorse's eye (precisely). A wall will
slide so you can proceed to Merlin's room. Try taking his
items and he will appear. Talk with him. He will give you
a scroll. Go to the guarded door to Morgana's rooms (from
smith its left and upstairs). Talk to guard. Then go back
to castle and go right - there is a tankard under table.
Go to smith's and fill it with ale from one of barrels.
Also give rubies to smith and then you will be able to
get a helmet from the table (if there is no helmet on the
table do it later when you will need it). Return to guard
and give him tankard. Enter door. Talk to King Arthur.
Give him scroll. Return to Merlin, talk with him, go to
King Arthur and talk with him too. Now go back to the
place where you gave a scroll to King Arthur (pick up a
helmet by the way as I mentioned above). Pick up scroll.
Use helmet on door. Enter door. Talk with Morgana. Give
her a scroll. After cutscenes and talking to Merlin
return to Morgana's room and get a vial of dragon's blood
from table. Now go and talk with Wilf, Lancelot and King
Arthur (one of this talks triggers events so you can
leave Camelot after it). Return to the guard which you
gave a tankard of ale and talk with him - he will return
tankard. Go to the place where the guard of the Camelot
gates was, exit. Go up. Go left. Use helmet on water.
Back to the right. Go up. Use dragon's blood on door.
Enter door. Right. Go to water. Use tankard on water.
After combat (SET DIFFICULTY TO EASY) return to Merlin
and give him tankard. Go back to Guinevere's well but go
left instead of right. Here take a horn. Go back to
crossroads and go right to dragon's cave. Pick up a rock
on the walkway. Use horn on cave entrance. Enter cave.
Take an egg (this one isnt a correct one). Go right. Take
a branch (not egg) from the nest. Use helmet on the path
above lava (near middle of the screen) - you fill it with
sand. Use helmet on egg and then take eggshell from
floor. Return to Merlin and give him eggshell. Go to
faerie ring outside of the castle, pick up a red
toadstool and use it on ring - you now can talk to faerie
leader. Give him a cup. Return with his nugget to Merlin.
After cutscene talk with Demidtke the witch. She wants a
mortar and pestle from you. Head back to Camelot - there
is a way to left from campfire which leads to the screen
with faerie ring. But by the way pick up poppies (red
flowers) from the screen to the north of faerie ring. At
Camelot go to Guinevere and talk with her. She will give
you mortar and pestle. Return them to Demidtke. She wants
poppy seeds - try giving her poppies (wrong guess!) and
use dagger on bread in inventory. You will get poppy
seeds - return it to her. Return to campfire. Go down and
then left. Talk with Brother Anthony about honey. Left.
Walk inside monastery. Talk with monk near well. Find a
spot on the door to stables on the right of the screen
and click there - you take straw. Soak straw in well (you
need to walk to another screen to do it - walk down). Use
straw on lantern and then go to Brother Anthony and use
straw to smoke bees and get honey. Return it to Demidtke.
Exit her house. After talking go downstairs. Pick up
amphorae. Go left. Enter cave. Take rope. Go right. Talk
with smuggler. Return to monk near well and talk with
him. Give him amphorae. He will give you mead and you
bring it to smuggler and he will help you. Pick up shell.
Go right. Use sword on snake. Climb up. Use sword on
rattles. Go into the forest. Go right to faerie ring
(anther one). Pick up red toadstool and use it on ring.
Talk to faerie leader. Give him your ring. Exit. Go down
some times to find a screen with a road - you need to
find a hard rock which is lying near the tree in the
middle of the screen just near the road. Go back to the
screen, previous to faeries. Go up. Take a pole (the one
in the right column, the one with no skull on it - almost
the center of the screen). Go forward twice. Use horn on
the left pole, then use your pole on that pole. Cross the
bridge. Go to gates. Use hard rock on padlock. Pick up
chain from right gate. Enter castle. Go left. After
combat & talks go up. Go down. Find a hotspot on the
walkway - its a key lying on it - pick it up (if its not
in this screen try neighbor screens). Go further into
cave. Use key on lamp to the left of the door, then use
key on doors. Exit. Exit. Talk with faeries. Exit room to
the left. Click on web to get a hair. Go right. Exit to
the right of the faerie leader. Use hard rock on the 2nd
petrified tree from the right. Pick up a twig. Go up.
Enter door. Use twig on urn. You get a vial. Return it to
faerie leader. Give him Morgana's hair. Pick up sword. Go
to the room with urn. Go down. Go left. Kill Ragnar with
sword. Click on him to get a locket. Open it with dagger.
Return opened locket to faeries. After talking return to
Ragnar, go further, descend stairs. Go to the cage with
skeleton - there is a hotspot just under the 'skeleton'
one - very hard to spot but try and you will succeed. You
will pick up a vial of holy water. Return to Ragnar and
pour it on him. See final movie - what a lame!
GAME OVER
Thanks to Mark Ogier and Ari Jarvinen for help.
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