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Cheat
Codes City of Lost Children
Classroom
The game
begins in the 3 Doves orphanage's classroom. Pieuvre (the
director) orders Miette to commit a theft in the receipt
hut, and tells her to see Pelade to get the key of the
hut door.
Speak
to Pieuvre, and ask for the key to the cashier's
hut.
Pick
up the bag of marbles from the shelves.
Pick
up the sponge at the blackboard.
If you stay too long in the classroom, you'll be thrown
in the cellar as punishment.
Orphanage Cellar
There are
three solutions to getting out of the cellar:
Orphanage Courtyard
Find
Pelade, and ask him for the key.
Pick
up a bone from the dustbins.
On the
top of the stairs you'll find two bottles.
Now go
to the lighthouse.
Footbridges Between the Orphanage and the Harbor's
Storage
Pick
up the brush.
Pick
up an empty bottle.
Footbridges Between the Receipt Hut and the Harbor's
Storage
The Lighthouse Pier
At the
entrance of the pier you'll find some bundles.
Pick up the metal bar you find there.
When
next to the lighthouse's electric wires, throw
the metal bar on it to switch off the light.
Run
quickly to the opposite side of the lighthouse,
and bend down behind the boxes to hide.
Movie
Sequence: The watchman will arrive to repair the fuses
but will not see you.
The Harbor's Storage
If you fail to
hide and are caught by the watchman, you'll be thrown in
storage with the tramp.
To get
out, climb on the two boxes.
Activate
the circuit breaker.
Next,
climb to the top of the stairs and activate the
switch on the left of the door to open it.
Movie
Sequence: Miette will turn left and walk down the stairs.
The Receipt Hut
Go to
the receipt hut and open the door with the key.
Once
inside, switch on the light to your right.
Open
the cash register. You need to jam it with the
bone or brush to deactivate the electric safe.
Pick
up the cash and leave.
In the
Classroom
Pieuvre
instructs you to go to the loan shark's house and steal
some jewels.
Courtyard
You have to
get into Pelade's bedroom to obtain the key to gain
access to downtown. To get into the bedroom, you'll have
to make Pelade fall asleep first. There are two ways to
do this:
One:
Go into the kitchen
on the right of the classroom exit.
Grab the chicken,
cake, and cheese from the cupboard.
Pick up the empty
bottles (if you haven't already) on the
way back to the tramp, who is now under
the footbridge leading to the pier.
The tramp will
exchange your food for wine, which he'll
put in the empty bottles.
Go back and give the
bottles to Pelade. He'll then fall
asleep.
Two:
Before you go
up to Pelade's room, pull down the basket on the pulley
and grab the door handle and the sausage.
Pelade's Bedroom
Climb
up the stairs and use the handle to get into the
room.
Switch
on the light.
Find
the courtyard key under the mattress.
Give
the sausage (or bone) to the dog so he doesn't
bark and wake Pelade.
Use
the key to open the door and get downtown.
The Factory Courtyard
Get
into the factory courtyard.
When
the worker by the truck is bent over the truck's
engine, steal his pliers.
Pull
the bell out with pliers.
Downtown
Wharves
Loan Shark's House
Movie
Sequence: As you emerge from the loan shark's house, a
Cyclops will attack you. You'll automatically fall in the
canal.
The Diver's
Cave
To escape,
you'll need to switch down both handles at the same time.
Unfortunately, you can only move one at a time.
Find
the piece of wood on the floor behind the
periscope.
Block
the right handle and pull the left yourself.
The
periscope will now come down, setting off an
alarm. The sleeping scaphander will wake up and
bump his head. This will make a bottle
unbalanced, revealing a key hidden behind it.
Look
in the periscope to see children being kidnapped
onto a boat.
Take
the key on the shelf.
The
bottle will fall down, spilling smoke and
enraging the scaphander.
Movie
Sequence: Children being kidnapped.
Outside the Pier
Once
in the pier, find the lighter behind the crane.
Climb
the stairs and you'll see the bar courtyard.
Climb on the boxes to go in.
Once
in the courtyard, attract Lune the prostitute.
She'll let you in the bar. To do this:
Find
the candle on the right part of the courtyard.
Put
the candle under the winch rope.
Light
the candle with the lighter in the courtyard.
Hide behind the door. The noise from the falling
boxes will lure Lune out into the courtyard.
Don't use the scissors to cut the rope, or Lune
will catch Miette and the game will be over.
Move Sequence:
Miette meets One in the bar and tells him of the
kidnappings. One asks her for a map while he is looking
for a boat.
The Docks
One is now in
a boat waiting for Miette to bring him a map and compass.
To find the
map:
Go to
see the sailor who is painting his boat. The
sailor must be at the right can of paint to be
able to steal his paintbrush. If he is at the
left, go away and come back.
Take
the paintbrush and dip it into the paint.
Go to
see the Cyclops near the docks. Put paint on his
optacon (eye piece).
Movie
Sequence: The Cyclops falls in the water. You then cross
over the footbridge and see the fisherman.
The
fisherman will tell you how to get the map if you
give him a tin. The tin is on a window at the
corner of the footbridge. Use the stairs next to
the sailor to get it. Bring it to the fisherman
and he'll tell you where the map is.
Go and
see the tatooist. The map will be on the counter
but you won't be able to take it.
Go on
the side of his shop. Press Enter and Miette will
unscrew the sign. The plank will fall on the
tatooist's head and stun him.
Take
the map and bring it to One.
To find the compass:
Find
the stick on the pier next to One's boat.
Go and
find the DDT near the tatooist's house.
Go to
see Marcello. There is a jar of fleas on his
right.
Use
the stick to make the jar fall.
Go to
the organ and play it. The fleas will get excited
and sting Marcello to death.
Once
Marcello is dead, kill the fleas with the DDT.
Take
Marcello's compass watch.
Go
back to One and give it to him.
Movie
Sequence: While crossing to the platform, Miette meets
Irvin. He tells her what is happening on the platform
with mad scientist and the children. Miette rescues the
children and while they're escaping in the boat the
platform explodes.
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