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Psychic Force
Now that I finally have the
game (plus the Gamest mook), I'll be adding
more stuff in the next few weeks. One important thing
that I haven't
included in the faq yet is the regular move combos.
Everyone can do the
following:
light, heavy
light, light, heavy
light, light, light, light
light, light, light, heavy
The heavy attacks in the first two combos are
interruptible with a special
move. This is the basis for most of the combos in the
game.
As an aside, I think this is a good game but I wish there
was more variety
in the characters. The fact that they all have the same
combos (basically)
is sort of disappointing. Also, if there's a sequel, I
hope they increase
the polygon count. This game looks great when it's zoomed
out but during
the closeups, the characters look terrible.
---------------------------------------
Psychic Force FAQ v 0.5
by Kenichiro Tanaka
Sept 16, 1996
This is my attempt at writing a brief FAQ for Psychic
Force, Taito's first
entry into the 3d fighter genre. Psychic Force has a lot
of original ideas
and if nothing else, you have to respect Taito for
attempting to break out
of the SFII and VF2 molds.
A few random comments. I'm using the feminine pronoun in
this FAQ just
because I used the masculine throughout my last one, the
Vampire Hunter
FAQ. Replace with "he" if they offend you. ^_^
The format for the special moves might look weird but it
saves me a lot of
time and aggravation to do them this way. If you
"close off" the box on
the right side, you have to insert a whole bunch of
spaces after each line
and it's a huge pain in the butt. Hope it doesn't bother
anyone too much.
It probably takes me 1/3 or 1/4 as much time to do it
this way.
This FAQ isn't finished yet. Right now, I just have some
very basic
gameplay info. I wanted to get this out because the
PlayStation version
will be released soon. In the near future, I hope to more
detailed
character backgrounds, more move data (damage, recovery,
etc), and more
about the system. I'd like to improve the layout a bit
too. Hope the
information in this FAQ is helpful. As usual, my main
reference is Gamest
magazine.
Kenichiro Tanaka
tanaka@maya.com
==============================================================================
Table of Contents
==============================================================================
I. Basics
A. The Display
B. The Environment
C. The Controls
II. Characters
A. Burn Griffith
B. Emilio Mihailof
C. Wendy Ryan
D. Sonia
E. Brad Kilsten
F. Richard Wong
G. Rokudo Genma
H. Gates Altman
I. Keith
==============================================================================
I. Basics
==============================================================================
A. The Display
The display in Psychic Force is a little different from
most fighters. In
the main part of the screen are the two fighters, the
background, and the
magical field defined by a set of lines. At the top, in
the center, is the
time remaining. In each top corner are the fighters'
names, and below
that, along the sides, are the health meter, and the
Psycho Gauge.
B. The Environment
All combat in Psychic Force takes place in a cubic space
defined by a
magical force field. The fighters float inside this space
and are capable
of movement in all directions. The gameplay is mostly 2d.
The walls of the force field play a big part in the
strategy behind
Psychic Force. Your character takes damage when she is
forced into a wall
by your opponent. You do not take damage, however, if you
move into the
wall yourself.
If you take another hit as you bounce off from the wall,
your character
will become stunned and fall through the air. You are
invulnerable while
you're falling.
As in most fighting games, the first character to win two
rounds wins the
match. However, you cannot win a round on time. i.e., if
time runs out,
neither player wins. Instead, you go to a sudden death
round in which the
space is much smaller and both characters have 0% psycho
gauge. The first
person to land an attack wins.
When you are fighting the computer, however, the
character with more
health remaining at the end of the round wins.
C. The Controls
The characters in Psychic Force are controlled with an
eight directional
joystick and three buttons: guard, light attack, and
heavy attack. the
layout is as follows:
O O O
\ | /
O- -O Guard Light Heavy
/ | \
O O O
Close Range Attacks:
Light: A quick attack that does light damage.
Heavy: A slower attack that does heavy damage.
-O + light: Throw.
Long Range Attacks:
Light: "Normal Shot." A projectile.
Heavy: "Normal Shot." A projectile which will
knock your opponent back if
it hits
Special Attacks:
The special move system in Psychic Force is interesting
in that it doesn't
matter which direction you enter the command. For
example, Wendy's Air
Crescent is:
| \ -O + attack
O O
Not only can you do this motion regardless of which side
you're on, you
can also do:
O
\ -O / + attack
O
O O
| / -O + attack
O- / | + attack
O O
...and so on and so on.
Defense:
Guard: A standard block. You will take block damage from
special moves
(but not from Normal Shots). Special moves will also
knock you back
Guard + 360: "Barrier Guard." Drains your
Psycho Meter but you are totally
invulnerable. You will not be knocked back by blocking a
special move
either. In fact, if your opponent touches you while you
have your Barrier
Guard up, she will be knocked back instead.
Movement:
Light + Fierce + any direction: "Normal Dash."
Normal Dashes have a set
distance and once you start one, you cannot do anything
until you stop.
You can buffer special moves though, so they come out as
soon as you stop.
Light + Fierce: "Quick Dash." You dash at high
speed toward your opponent.
During a Quick Dash, you have a barrier in front of you
whcih cancels your
opponent's Normal Shots. You can stop and attack during a
Quick Dash by
hitting an attack button.
Etc:
Guard + Light + Fierce: Power up your Psycho Meter.
==============================================================================
II. Characters
==============================================================================
The layout for the special moves follows this format:
.- Name of Move -----------------------------------------
% Psycho Meter Used
|
| Joystick and button command
|
| Description of move.
'-----------------------------------------------------------------------------
A. Burn Griffith
Age: 18
Country of Origin: USA
Occupation: High School Student
.- Flame Shoot
-----------------------------------------------------------
30%
|
| O- -O + light
|
| Burn launches a ball of flames at his opponent.
'-----------------------------------------------------------------------------
.- Exploder
--------------------------------------------------------------
30%
|
| O- -O + heavy
|
| Burn launches a ball of flames at his opponent.
'-----------------------------------------------------------------------------
.- Triangle Heat
---------------------------------------------------------
40%
|
| O- / | \ -O + heavy
| O O O
|
| Burn launches a magical seal at his opponent. If it
hits, the opponent is
| immobilized and vulnerable. Enter the command again to
explode the seal.
'-----------------------------------------------------------------------------
.- Burning Trail
---------------------------------------------------------
45%
|
| -O -O + light
|
| Burn launches himself at his opponent.
'-----------------------------------------------------------------------------
.- God Phoenix
-----------------------------------------------------------
60%
|
| O- -O -O + heavy
|
| Burn creates a giant phoenix and launches it at his
opponent.
'-----------------------------------------------------------------------------
B. Emilio Mihailof
Age: 14
Country of Origin: Russia
Occupation: Test subject for psychic experiments
.- Shining Arrow
---------------------------------------------------------
30%
|
| O- -O + light
|
| Emilio fires an arrow of light at his opponent.
'-----------------------------------------------------------------------------
.- Prism Reflector
-------------------------------------------------------
20%
|
| O- -O + heavy
|
| Emilio creates a floating "Reflector" in
space. He can create up to four
| reflectors. This move is used in conjunction with the
Seeker Ray.
'-----------------------------------------------------------------------------
.- Seeker Ray
------------------------------------------------------------
40%
|
| | \ -O + heavy
| O O
|
| Emilio fires a beam of light at his opponent. If he has
created Prism
| Reflectors, the beam will bounce off of them before
heading toward the
| opponent. Hold down the heavy attack button to reflect
the beam only once.
| (When there are multiple Prism Reflectors.)
'-----------------------------------------------------------------------------
.- Prism Seal
------------------------------------------------------------
40%
|
| O- / | \ -O + light
| O O O
|
| Emilio imprisons his opponent inside a crystal, which
explodes.
'-----------------------------------------------------------------------------
.- Arch Angel
------------------------------------------------------------
60%
|
| O- -O -O + heavy
|
| Emilio summons a cross and fires a huge beam of light.
'-----------------------------------------------------------------------------
C. Wendy Ryan
Age: 15
Country of Origin: Australia
Occupation: High school student
.- Air Crescent 1
--------------------------------------------------------
30%
|
| | \ -O + light
| O O
|
| Wendy fires a blade of air at her opponent.
'-----------------------------------------------------------------------------
.- Air Crescent 2
--------------------------------------------------------
30%
|
| | \ -O + heavy
| O O
|
| Wendy fires a blade of air at her opponent. Air
Crescents 1 and 2 differ
| in where the Crescent appears.
'-----------------------------------------------------------------------------
.- Silpheed Dance
--------------------------------------------------------
35%
|
| O- -O + heavy
|
| Wendy summons a group of whirlwinds. Her speed is
increased while the
| whirlwinds are around her. They go away after a certain
amount of time has
| elapsed or if Wendy takes a hit.
'-----------------------------------------------------------------------------
.- Vortex Stream
---------------------------------------------------------
45%
|
| -O -O + light
|
| Wendy creates a huge tornado in front of herself and
launches it at her
| opponent.
'-----------------------------------------------------------------------------
.- Earth Gale
------------------------------------------------------------
50%
|
| O- -O -O + heavy
|
| Wendy summons a huge gust of wind to knock her opponent
into the magical
| field, then bombards her w
|