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Cheat Codes

Psychic Force


Now that I finally have the game (plus the Gamest mook), I'll be adding
more stuff in the next few weeks. One important thing that I haven't
included in the faq yet is the regular move combos. Everyone can do the
following:

light, heavy
light, light, heavy
light, light, light, light
light, light, light, heavy

The heavy attacks in the first two combos are interruptible with a special
move. This is the basis for most of the combos in the game.

As an aside, I think this is a good game but I wish there was more variety
in the characters. The fact that they all have the same combos (basically)
is sort of disappointing. Also, if there's a sequel, I hope they increase
the polygon count. This game looks great when it's zoomed out but during
the closeups, the characters look terrible.

---------------------------------------

Psychic Force FAQ v 0.5
by Kenichiro Tanaka
Sept 16, 1996

This is my attempt at writing a brief FAQ for Psychic Force, Taito's first
entry into the 3d fighter genre. Psychic Force has a lot of original ideas
and if nothing else, you have to respect Taito for attempting to break out
of the SFII and VF2 molds.

A few random comments. I'm using the feminine pronoun in this FAQ just
because I used the masculine throughout my last one, the Vampire Hunter
FAQ. Replace with "he" if they offend you. ^_^

The format for the special moves might look weird but it saves me a lot of
time and aggravation to do them this way. If you "close off" the box on
the right side, you have to insert a whole bunch of spaces after each line
and it's a huge pain in the butt. Hope it doesn't bother anyone too much.
It probably takes me 1/3 or 1/4 as much time to do it this way.

This FAQ isn't finished yet. Right now, I just have some very basic
gameplay info. I wanted to get this out because the PlayStation version
will be released soon. In the near future, I hope to more detailed
character backgrounds, more move data (damage, recovery, etc), and more
about the system. I'd like to improve the layout a bit too. Hope the
information in this FAQ is helpful. As usual, my main reference is Gamest
magazine.

Kenichiro Tanaka
tanaka@maya.com

==============================================================================
Table of Contents
==============================================================================

I. Basics
A. The Display
B. The Environment
C. The Controls

II. Characters
A. Burn Griffith
B. Emilio Mihailof
C. Wendy Ryan
D. Sonia
E. Brad Kilsten
F. Richard Wong
G. Rokudo Genma
H. Gates Altman
I. Keith


==============================================================================
I. Basics
==============================================================================

A. The Display

The display in Psychic Force is a little different from most fighters. In
the main part of the screen are the two fighters, the background, and the
magical field defined by a set of lines. At the top, in the center, is the
time remaining. In each top corner are the fighters' names, and below
that, along the sides, are the health meter, and the Psycho Gauge.

B. The Environment

All combat in Psychic Force takes place in a cubic space defined by a
magical force field. The fighters float inside this space and are capable
of movement in all directions. The gameplay is mostly 2d.

The walls of the force field play a big part in the strategy behind
Psychic Force. Your character takes damage when she is forced into a wall
by your opponent. You do not take damage, however, if you move into the
wall yourself.

If you take another hit as you bounce off from the wall, your character
will become stunned and fall through the air. You are invulnerable while
you're falling.

As in most fighting games, the first character to win two rounds wins the
match. However, you cannot win a round on time. i.e., if time runs out,
neither player wins. Instead, you go to a sudden death round in which the
space is much smaller and both characters have 0% psycho gauge. The first
person to land an attack wins.

When you are fighting the computer, however, the character with more
health remaining at the end of the round wins.

C. The Controls

The characters in Psychic Force are controlled with an eight directional
joystick and three buttons: guard, light attack, and heavy attack. the
layout is as follows:

O O O
\ | /
O- -O Guard Light Heavy
/ | \
O O O

Close Range Attacks:

Light: A quick attack that does light damage.
Heavy: A slower attack that does heavy damage.
-O + light: Throw.

Long Range Attacks:

Light: "Normal Shot." A projectile.
Heavy: "Normal Shot." A projectile which will knock your opponent back if
it hits

Special Attacks:

The special move system in Psychic Force is interesting in that it doesn't
matter which direction you enter the command. For example, Wendy's Air
Crescent is:

| \ -O + attack
O O

Not only can you do this motion regardless of which side you're on, you
can also do:

O
\ -O / + attack
O

O O
| / -O + attack

O- / | + attack
O O

...and so on and so on.

Defense:

Guard: A standard block. You will take block damage from special moves
(but not from Normal Shots). Special moves will also knock you back
Guard + 360: "Barrier Guard." Drains your Psycho Meter but you are totally
invulnerable. You will not be knocked back by blocking a special move
either. In fact, if your opponent touches you while you have your Barrier
Guard up, she will be knocked back instead.

Movement:

Light + Fierce + any direction: "Normal Dash." Normal Dashes have a set
distance and once you start one, you cannot do anything until you stop.
You can buffer special moves though, so they come out as soon as you stop.

Light + Fierce: "Quick Dash." You dash at high speed toward your opponent.
During a Quick Dash, you have a barrier in front of you whcih cancels your
opponent's Normal Shots. You can stop and attack during a Quick Dash by
hitting an attack button.

Etc:

Guard + Light + Fierce: Power up your Psycho Meter.


==============================================================================
II. Characters
==============================================================================

The layout for the special moves follows this format:

.- Name of Move ----------------------------------------- % Psycho Meter Used
|
| Joystick and button command
|
| Description of move.
'-----------------------------------------------------------------------------

A. Burn Griffith
Age: 18
Country of Origin: USA
Occupation: High School Student

.- Flame Shoot ----------------------------------------------------------- 30%
|
| O- -O + light
|
| Burn launches a ball of flames at his opponent.
'-----------------------------------------------------------------------------
.- Exploder -------------------------------------------------------------- 30%
|
| O- -O + heavy
|
| Burn launches a ball of flames at his opponent.
'-----------------------------------------------------------------------------
.- Triangle Heat --------------------------------------------------------- 40%
|
| O- / | \ -O + heavy
| O O O
|
| Burn launches a magical seal at his opponent. If it hits, the opponent is
| immobilized and vulnerable. Enter the command again to explode the seal.
'-----------------------------------------------------------------------------
.- Burning Trail --------------------------------------------------------- 45%
|
| -O -O + light
|
| Burn launches himself at his opponent.
'-----------------------------------------------------------------------------
.- God Phoenix ----------------------------------------------------------- 60%
|
| O- -O -O + heavy
|
| Burn creates a giant phoenix and launches it at his opponent.
'-----------------------------------------------------------------------------


B. Emilio Mihailof
Age: 14
Country of Origin: Russia
Occupation: Test subject for psychic experiments

.- Shining Arrow --------------------------------------------------------- 30%
|
| O- -O + light
|
| Emilio fires an arrow of light at his opponent.
'-----------------------------------------------------------------------------
.- Prism Reflector ------------------------------------------------------- 20%
|
| O- -O + heavy
|
| Emilio creates a floating "Reflector" in space. He can create up to four
| reflectors. This move is used in conjunction with the Seeker Ray.
'-----------------------------------------------------------------------------
.- Seeker Ray ------------------------------------------------------------ 40%
|
| | \ -O + heavy
| O O
|
| Emilio fires a beam of light at his opponent. If he has created Prism
| Reflectors, the beam will bounce off of them before heading toward the
| opponent. Hold down the heavy attack button to reflect the beam only once.
| (When there are multiple Prism Reflectors.)
'-----------------------------------------------------------------------------
.- Prism Seal ------------------------------------------------------------ 40%
|
| O- / | \ -O + light
| O O O
|
| Emilio imprisons his opponent inside a crystal, which explodes.
'-----------------------------------------------------------------------------
.- Arch Angel ------------------------------------------------------------ 60%
|
| O- -O -O + heavy
|
| Emilio summons a cross and fires a huge beam of light.
'-----------------------------------------------------------------------------


C. Wendy Ryan
Age: 15
Country of Origin: Australia
Occupation: High school student

.- Air Crescent 1 -------------------------------------------------------- 30%
|
| | \ -O + light
| O O
|
| Wendy fires a blade of air at her opponent.
'-----------------------------------------------------------------------------
.- Air Crescent 2 -------------------------------------------------------- 30%
|
| | \ -O + heavy
| O O
|
| Wendy fires a blade of air at her opponent. Air Crescents 1 and 2 differ
| in where the Crescent appears.
'-----------------------------------------------------------------------------
.- Silpheed Dance -------------------------------------------------------- 35%
|
| O- -O + heavy
|
| Wendy summons a group of whirlwinds. Her speed is increased while the
| whirlwinds are around her. They go away after a certain amount of time has
| elapsed or if Wendy takes a hit.
'-----------------------------------------------------------------------------
.- Vortex Stream --------------------------------------------------------- 45%
|
| -O -O + light
|
| Wendy creates a huge tornado in front of herself and launches it at her
| opponent.
'-----------------------------------------------------------------------------
.- Earth Gale ------------------------------------------------------------ 50%
|
| O- -O -O + heavy
|
| Wendy summons a huge gust of wind to knock her opponent into the magical
| field, then bombards her w

 


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